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Whether they are creating training tools for surgeons or assistive devices for the visually impaired, ASU students in the CUbiC lab are enhancing other people’s abilities while developing their own.
Girls in high-needs school districts lack the technology classes and resources needed to succeed in STEM careers. ASU's CompuGirls program is helping to level the playing field.
Advances in technology are generating vast quantities of data. The "big data" enables new research and personalized experiences, but poses challenges for privacy and security.
Just as our social lives have moved online so have our social problems. Tony Roberto studies cyberbulling in order to reduce its prevalence and teach people how to deal with digitally based aggression.
Every day, marginalized groups face threats to their personal security online. ASU professor Jacqueline Wernimont has joined with activists and academics to fight back.
Arizona's education system has significant room for improvement. Researchers at ASU are finding innovative solutions through new technologies.
A tool developed at ASU analyzes websites and social media to study potentially dangerous extremist movements.
Video and computer games provide entertainment to millions of people all over the world. ASU researchers are tapping into this potential to use games as tools for education.
The Image 3D Data Exploitation & Analysis Lab uses geometric modeling, graphics and processing to seek real world solutions using 3D applications.
ASU researchers are working on improving the Valley's transportation infrastructure using integrated model systems.